Cinderhug, a giant orange Warden in a blue scarf, towers over the player and their Kin in The Kettle Kiln

Project Kinfield

A free-to-play, cozy creature-catching adventure you share with other players.

Start among the stars on the ISV Concordia or deep in the Underworld, befriend nearly 300 Kin, duel your friends, build a home in the wild, and follow two roads that meet at the Twinspan.

  • Free to play
  • Windows
  • Coming soon to Steam
  • Next Fest demo in February

Steam Next Fest

Play the demo in February

Project Kinfield is taking part in Steam Next Fest, from February 22 to March 1, 2027, with a free demo to play on Steam during the festival. Wishlist it now so it's waiting on your list when the festival opens.

The world

Two roads, one world

High above the planet Kinfield, the ISV Concordia turns through the stars, and once a year the Academy's graduates are chosen by a Kin of their own. Far beneath it, the Underworld lights its lanterns for Oath Day.

Pick your road: from Kinfield Landing to Cozybrook Vale and the Wildwhim Highlands, or through Cinderbrook Deep to the Wildwhim Hollows. Both lead to the Twinspan.

The player beside their partner Kin, a round yellow chick, among autumn trees
You and your partner Kin in Hearthstone Hollow, Cozybrook Vale.
The glowing deck of the ISV Concordia under a dome of stars
The ISV Concordia, where the human road starts.
A lantern-lit market street in the Underworld at night
The Underworld's market street, where the demon road starts.

The Kin

Nearly 300 Kin

Thirteen elements, each strong against three and weak against three. Evolve your Kin at 18 and 36; every final form has its own signature move.

Keep an eye out: one wild Kin in 3,000 wears a rare colour, one in 3,000 is Ascended and glows gold, and the Alphas are bigger and worth five times the coins.

  • 13 elements
  • Evolve at 18 and 36
  • 1 in 3,000 rare colours
A glowing square Seal closing around a wild Kin in a ring of light on the grass
A wild turn battle: the Seal closes round a Kin.

Meet a few of them

Every Cozy Kin has a demon form, met on the Underworld's road.


Combat

Fight your way

Sword and shield, dual daggers, a bow, a space gun, a long plasma sword or a bloom cannon in real-time fights beside your Kin; turn battles with anime-style effects for the duels that matter.

Challenge another player to a friendly duel, turn by turn or live, with your own duel intro: nothing is won or lost but your record.

The player with dual daggers drawn beside their partner Kin in an autumn meadow
The dual daggers, one of six weapon kits.
A red spell circle bursting into pillars of fire around a Kin
A turn battle's nova: a spell circle and its fire.
Dewdrop sent out into a glowing duel circle
A player duel: "Go, Dewdrop!"

Online

Together

A shared world in channels: meet other players in the Vale, chat, team up in parties of up to four, clear 26 dungeons, each with its Guardians and a Warden, and take on the Wildwhim's open-air bosses.

Tents, stalls and a campfire at the Traveler's Camp below snowy mountains
The Traveler's Camp.
Sir Gillsworth, a giant pink axolotl Warden, rising from the water as the player and an ice Kin face it
Sir Gillsworth, a Warden, in the Teacup Tide Pool.

Homes and lifeskills

A home in the wild

Claim a plot, build it piece by piece, paint it and open its windows, decorate it, and let your Kin live there and lend a hand.

Mine, chop, forage, fish, farm, craft and cook.

The player beside a wooden house built on its plot in a green meadow
A home in the wild, built on its plot.
The player fishing at a river under blossoming trees
Fishing in the Wildwhim Highlands.

Your look

Make it yours

A character creator for humans and demons, up to six characters, your own clothing designs in the Design Studio, your own duel intro, and a hoverboard for the skatepark and the rails.

The player riding a hoverboard along a road at dusk with an ice Kin running beside them
The hoverboard.
The character creator's hair page, a character with green hair in front of it
The character creator.
The Design Studio: a colour palette and pattern tools beside the player in a starry outfit
The Design Studio.

Free to play

Free to play, fair to play

The whole game is free. The shop sells looks, never power.

  • Nothing in the shop changes stats, catch odds, Seals or experience.
  • Coins are earned in play, never sold.
  • No paid random items: everything is bought directly, at a shown price.

How it's made

An experiment in what AI can make

How far can AI go in making an online MMO? Project Kinfield is one person directing Claude Code, Anthropic's coding agent, which writes the game, its servers, its tools and its tests.

Counted on 25 October 2026.


What's next

The road ahead

  1. NowThe Steam page is up. Wishlist the game to hear when you can play.
  2. From December 2026Closed playtests on Steam.
  3. February 22 to March 1, 2027Steam Next Fest, with a free demo to play during the festival.
  4. March 2027A Kickstarter, with the whole game playable for free while it runs.
  5. Late July to mid-August 2027The free-to-play launch.

These are planned dates and they may move. The Steam page always has the latest.