How it's made

One person, directing AI, making an online MMO

Project Kinfield is an experiment: how far can AI go in making an online MMO? One person directs it. Claude Code, Anthropic's coding agent, writes it: the game, its servers, its tools and its tests.

The planet Kinfield, blue and green with a glowing rim of atmosphere

The numbers so far

Counted from the game's repository on 25 October 2026, 26 days after its first commit.

Who made what

The code
Claude Code wrote the game, its servers, its tools and its tests.
The Kin, the maps and the weapons
Claude generated them in code, as 3D models and levels, and scripts brought them into the game.
The zone music and interface sounds
Made in code, with no samples.
The fonts
Fredoka and Nunito, open-source fonts made by people.
The direction
The decisions, the taste and the play-testing are one person's.

No store-bought asset packs. Nothing in the game is generated by AI while you play.

How the work runs

Many Claude sessions work on the game at once. These are the rules and tools that keep them from undoing each other's work.


Where it hit walls

The limits are the interesting part.

What surprised


Day by day

30 September
The first commit, online from the start: accounts, saves and zone servers. The game's interface kit and the character creator.
2 October
91 demon Kin and Cinderbrook Deep. The campaign's two roads and 26 dungeons. The first 100-bot playthrough. 39 music tracks.
4 October
The shipping gate and the control panel. Talking characters.
6 October
Lifeskills and homes, the same morning.
8 October
91 Wild Kin and both Wildwhim regions.
10–11 October
Combat moved onto the servers: turn battles, field fights, arena bosses and dungeons.
13 October
Steam sign-in, save safety and the failure tests.
15–17 October
The dungeon Wardens rebuilt. Text chat and parties. Up to six characters per account.
18 October
The Steam page.
20–21 October
The weapons pass: every weapon's model, effects and sounds, then combat stances and faces.
22–24 October
Batches of play-test notes, and player duels.

Built with

Follow the experiment

Wishlist Project Kinfield on Steam, and play the demo at Steam Next Fest, February 22 to March 1, 2027.