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Privacy Policy

Last updated: 10 November 2026

This policy explains what Project Kinfield ("the game") stores about you when you play online, why, for how long, and what you can ask of us. The game is run by Anthony Signorelli ("we", "us"), who decides how this data is used (the "controller", in the words of European law). Contact: asignorellidev@gmail.com.

The short version

  • You sign in with your Steam account. We never see your Steam password, your email or your payment details.
  • We store your game progress and what you do with other players, so the game can work.
  • We do not sell or share your data, show ads, or run analytics or tracking.
  • Chat is not recorded. Only lines that someone reports are kept, for moderation.
  • You can ask us for a copy of your data or to delete it.
  • The game is for adults; children under 13 may not play.

What we store

Your account. Your Steam ID, the display name Steam gives us when you sign in (cleaned to letters, numbers and a few marks), and when your account was first made. We do not receive your Steam email, real name, friends list or purchase history.

Your characters and progress. Up to six characters per account: their names, looks, Kin, items, currencies, story progress, home, lifeskills, gear, records and settings that live in the save. We also keep recent earlier versions of each save so we can repair progress after a fault.

Your trainer card. The card other players can open, including its picture if you set one. The picture is taken inside the game (your character, not a camera).

What you do with others. Your friends list and requests, your mute list, your party, your faction (membership, rank and its activity log), duel records, gifts between party members, event tickets, and designs you make or list.

Wallets and ledgers. The game's currencies and a record of each change to them, so that nothing is lost or counted twice. During the Playtest nothing can be bought with real money.

Chat. Chat lines are delivered and not stored. Each game server holds the last few hundred lines of its area in memory only, so that a report can include what was said; they are gone when that server stops. If a line is reported, the reported lines are kept for moderation for 90 days after the report is closed.

Bug reports and feedback. What you write, the kind you picked, your account and character, where you were in the game, the game's version and a short recent log from your game. The log can include names you saw on screen. Open reports are kept until closed; closed ones for 180 days, then deleted. We do not attach your network address, email or any picture. Do not put personal details in a report.

Moderation records. Reports made about you or by you, and actions taken on an account (a chat mute, a ban, its reason and end).

Technical data. Your network (IP) address is used while you are connected: to carry your connection, to limit abuse, and by our network provider to protect the service. We do not write it into our game server logs or attach it to your account. Those logs hold account ids, character names and game events (joins, saves, refused actions), and are kept for 14 days.

On your own computer. Settings, your HUD layout, offline saves, unsent bug reports and the note that you agreed to these texts are stored on your PC. They are not sent to us unless the game says so (a bug report you submit).

What we do not do

No ads, no sale or rental of data, no sharing of data for advertising, no analytics or tracking tools, no profiling, no automatic crash reports to third parties, no cookies in the game. The website has no accounts, forms, cookies or analytics. Because nothing tracks you, there is nothing for a browser's "Do Not Track" or "Global Privacy Control" signal to switch off.

We do not ask for and do not want sensitive personal information (health, religion, exact location, identity documents, payment details). Do not put it in names, chat, designs or reports.

Why we store it (legal bases)

  • To run the game you asked to play (performance of our agreement with you): account, progress, social features, wallets.
  • To keep the game safe and fair (our legitimate interest): moderation records, reported chat, abuse limits, logs.
  • To fix the game (our legitimate interest): bug reports and feedback you choose to send.
  • To follow the law (legal obligation), when a valid legal demand requires it.

Automatic decisions. One thing is decided without a person: when several different players report the same person's chat, that person's chat is quieted for a short time. Bans are decided by a person. You can ask a person to review either.

Who else handles it

  • Valve (Steam) confirms who you are when you sign in. Steam's own privacy policy covers what Steam holds.
  • Service providers that host the game servers, carry and protect the network traffic, and store encrypted backups. They act on our instructions and may not use the data for anything else.
  • Other players see what the game shows them: your character's name and look, your trainer card, your faction tag, your chat lines, your home, and your results in shared activities. Streams and videos made by players can show the same.
  • Authorities, only when the law requires it.
  • A successor. If the game moves to a company we form, or to whoever takes it over, the data moves with it under this policy, and the game tells you.

We do not sell personal information, and we do not share it for cross-context behavioural advertising, as California law uses those words. We have not done so at any time.

Where it is stored

Your data is stored in the United States. If you play from another country, your data leaves that country to be stored there, and the United States may protect it differently from your own law. We send it there because it is needed to run the game you asked to play, and we protect it as this policy says wherever you live.

How long we keep it

DataKept
Account, characters, progress, social data, walletsWhile your account exists. Everything made in the Playtest is wiped before launch
A deleted characterKept so it can be restored on request, until the account is deleted
Earlier versions of a saveUp to 30 days; the newest 20 versions are kept regardless of age
Unreported chatNot stored
Reported chat90 days after the report is closed
Bug reports and feedbackUntil closed, then 180 days
Server logs14 days
BackupsEncrypted; a deleted account can remain in backups for up to 35 days until they roll over
Bans and their reasonsWhile the ban lasts, and after an account is deleted only the Steam ID and the ban, so a ban cannot be escaped by deleting

Your choices and rights

Wherever you live, you can ask us to:

  • tell you what we hold about you and give you a copy;
  • correct it;
  • delete your account and its data (what the table above says is kept, is kept);
  • stop or limit a use you object to.

Write to asignorellidev@gmail.com. To protect your account we will ask you to show that it is yours, normally by matching the request to your Steam account; we do not act on a request we cannot match. We answer within 30 days, at no charge, and we do not treat you differently for asking. If we refuse, we say why, and you can ask us to look again. If you live in the EEA or the UK you can also complain to your data protection authority; in California, to the state's privacy agency or attorney general.

In the game you can already: mute players, appear offline to friends, turn off duel challenges and event invites, remove your card's picture, and delete a character.

Children

The game is for adults. You must be 18 or older to have an account. Someone aged 13 to 17 may play only together with a parent or legal guardian, on that adult's account. Children under 13 may not play, and we do not knowingly collect data from them. If you believe a child under 13 has played, or that someone under 18 has an account of their own, write to us and we will remove the account and its data.

Security

Connections between the game and the servers are encrypted. The servers decide every fight and payout, backups are encrypted, and access to player data is limited to the person who runs the game. No system is perfectly safe; if a breach affects your data we will tell you and the authorities as the law requires, without undue delay.

Changes

If this policy changes in a way that matters, the game asks you to read and agree to the new version before you play again. The date at the top shows the current version.

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